Essentially, every part of the game was designed around the use of the Wii remote, and taking that out of the experience would completely change it into something much less fun. Earlier this year, one of Retro Studios' senior game designers from 2000 to 2011, Michael Wikan, said that a Switch release of the Metroid Prime Trilogy would require "herculean effort" as a result of Metroid Prime 3: Corruption's motion control-based design. This is where the issue regarding Metroid Prime Trilogy's rumored Switch port begins. Unfortunately for the company, it put itself in something of a corner in terms of backward compatibility because of how integral motion controls were to many of the games published on the Wii and the WiiU. That's not saying much as its since been majorly eclipsed by both the PS5 and Xbox Series X, but this is important to note since it seems like the Switch should make it easy to port older Nintendo games as a result of its improved hardware. The Switch is Nintendo's most powerful console from a hardware perspective. RELATED: Metroid Dread Could Be Setting Up the Best Years of the Franchise The Issues With Making a 'Metroid Prime Trilogy' For the Switch While this news might be hard for fans of the Prime trilogy to hear, it seems like it might make the most sense based on what's known about the hardware required to run all three Prime titles. Instead, she claimed that Nintendo is only planning on releasing a remastered version of the first Metroid Prime to celebrate its 20th anniversary. The most recent piece of news surrounding the project came yesterday, when Nintendo insider Emily Rogers claimed that the Metroid Prime Trilogy wouldn't be happening. The existence of Metroid Prime Trilogyhas been rumored for years, but recently a few industry insiders have said that Nintendo is getting ready to announce it sometime soon. There have been plenty of rumors surrounding the Metroid Prime series, but one of the most widespread is that Nintendo might be gearing up to release a remastered version of Metroid Prime Trilogyfor the Switch. Fans of the franchise were treated to plenty of news and excitement during Nintendo's E3 2021 presentation, as the company not only revealed and showcased Metroid Dread but also gave fans hope for the future of the series by providing a brief update on Metroid Prime 4's development. Metroid Prime Remastered was reviewed on Nintendo Switch OLED, with a code provided by the publisher.Excitement is gradually building for the Metroid series' return as Metroid Dread's release grows ever closer. Metroid Prime Remastered is not only a dazzling reminder of why the original is one of the very best GameCube games, but a pointed argument that it should stand as one of the all-time greats. That Metroid Prime is able to carry as much resonance today as it did 20 years ago doesn't just speak to the quality of remaster that Retro Studios (and a legion of partnering development teams) have delivered, but the strength of the underlying foundational design. Metroid Prime is to first-person shooters what Super Metroid was to side-scrolling platformers – it's singular, and special inspiring generations of players to dream of more immersive worlds, and pushing countless video game designers to try and deliver them. There are rough edges, but Metroid Prime Remastered is worth the occasional splinter. While Metroid Prime isn't a difficult game by any stretch of the imagination, the save state limitation is perhaps the biggest signal of antiquation of the GameCube era – given the scanning which needs to be completed in every quadrant of the sprawling spaces (and the secrets which may be lurking within), needing to replay lengthy sections because of a poorly timed strafe can feel somewhat arduous. All of which helps propel Metroid Prime Remastered through some of its rougher areas: the headache of navigating dark facilities with the Thermal Visor the slow arc of combat against multiple antagonists the sheer simplicity of the Morph Ball puzzles. There's a real authenticity to the presentation, even with the introduction of new textures and geometry. Additionally, there are new character models for Samus Aran and many of her antagonists, and a refined control scheme to help ease friction. This impressive remaster appears to run in an updated version of Retro's proprietary RUDE engine, and delivers expansively detailed visuals and a smooth 60 frames-per second performance on Switch. Metroid Prime Remastered gives but a small hint as to what we can expect from Metroid Prime 4.
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